The information in this article is for Terraria v1.0.6.1. |
The gore class probably doesn't need much attention, but it is responsible for handling gibs, those delightful little chunks of destroyed bunnies and nasty monsters. It is a very straightforward class and should be easy to use. One note, you can also call gores to have a special effect somewhere (changing the sun texture...), or an extra button (like in Yorai's Visible Accesory's. |
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Properties[]
Name | Type | Description |
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active | bool | Whether the gore is marked for deletion |
alpha | int | The alpha blending value of the gore |
light | float | How much light the gore emits? |
position | Vector2 | The location of gore in the world |
rotation | float | How rotated the gore's sprite is |
scale | float | How large the gore's sprite is |
sticky | bool | Whether the gore sticks to the walls, etc |
timeLeft | int | A timer for how much longer the gore has until it disappears |
type | int | Which sprite to use for the gore |
velocity | Vector2 | The gore's velocity in the world |
Static Properties[]
Name | Type | Description |
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None | N/A | N/A |
Methods[]
Method Name | Description |
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GetAlpha() |
public Color GetAlpha(Color newColor) { } Gets the alpha blending value of the gore
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Update() |
public void Update() { } Updates this piece of gore.
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Static Methods[]
Method Name | Description |
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NewGore() |
public static int NewGore( Vector2 Position, Vector2 Velocity, int Type, [float Scale = 1f] ) Creates a new piece of gore in the world with the specified parameters.
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Notes[]
None yet
Classes in Terraria |
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Chest | Cloud | Collision | Dust | Gore | Item | Lighting | Liquid | Main | NPC | Player | Projectile | Recipe | Sign | Star | WorldGen |